Tweaks like this make the game more accessible to the new players of the game and the veterans won’t feel shortchanged too much in terms of depth. It also feels like they simplified some things since the Guard Impact now reflect all attacks (High, Mid, Low) no longer requiring you to guess your opponents attack if you need to do a high or low Guard Impact. With Arcade mode being absent from the previous game, it was nice to finally have it back and I didn’t realize how much I wanted an arcade mode until I got to play this.Īrmor break, Critical Edge, and Soul Charge from previous games make a return, where doing a Soul Charge grants you a temporary stat boost and access to new attacks. Also returning would be modes like Museum where you can unlock art and cutscenes, which is great because Soul Calibur, in my opinion, has some of the best character designs across the fighting game category.
It has the usual modes like Arcade, VS both offline and online, and Training. I personally thought it was about time for a reboot, so I was all ears (and eyes) when this was first announced. Soul Calibur VI is actually a reboot of the series, retelling the story of Soul Calibur with quite a number of changes.
Was VI any different? Let’s find out if the latest installment brings back the Soul Calibur series to its former glory! And while I was excited that there is finally a new game in the Souls series, I was also worried as the past games haven’t been exactly that good for me. That is, until 6 years later, when finally the 6th game was announced. There wasn’t even an arcade mode!Īfter V, the series felt forgotten all of a sudden.
On top of that, to have a story mode which just focuses on the game’s central characters was a pretty big letdown for me. Soul Calibur V… well, it’s half good, since they removed majority of its memorable roster and replaced them with new characters with similar fighting styles (BOO!). Soul Calibur III felt kind of clunky and slow, while Soul Calibur IV took out the mission modes and the Star Wars guest characters didn’t exactly fit in quite well, you could say they were kind of “force-d”. After Soul Calibur II, the hiccups were already showing. I started with the first game in the series Soul Edge/Soul Blade, then moved on to its spiritual successor Soul Calibur and have been following the succeeding games ever since, with some having big improvements over their predecessors. While I also enjoy playing the latter, Soul Calibur appealed more to me since it was weapon based combat, the characters were memorable, and it offered a lot of Single Player fun, just right for someone who isn’t exactly into fighting games as a competitive thing. Between Namco’s fighting game series, I was more of a fan of the Calibur series than Tekken.